The same rules for Wisdom and Intelligence applied, yet the use of magic itself was much more limited. On the time-warped Earth of Ultima II, the division between divine magic and arcane magic grew larger, with wizards practicing arcane magic and clerics divine magic. Increases thieving ability ( Apple II only) Ĭreates a force field that blocks all passageĬreates a ladder to ascend one dungeon levelĬreates a ladder to descend one dungeon levelĪ call for divine aid randomly duplicates other spell effects The Wisdom of the caster determined the chance of successfully casting a spell, while Intelligence determined how powerful its result would be. The triangle was also a magical sword, usable as a weapon. Preparation of spells and casting them from spellbooks was not yet the standard, so magic users had to resort to buying single-use spell scrolls, which they then would use for their magic.Īdditionally, four objects were available to strengthen the caster's magic powers: staves, wands, amulets and triangles. Wizards and clerics both practiced the art through their own separate methods. At the time of Ultima I, Sosaria was just recovering magic, after it had been banned for a long time powerful magic users had yet to emerge.
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